Constants and Data Types
This section describes the data structures you use to create and manipulate bitmaps.You use the
gxBitmap
structure to specify information about a bitmap geometry and information about how QuickDraw GX should create a bitmap shape. You also use this data structure to specify color information for bitmaps. A complete discussion of the QuickDraw GX color architecture appears in the chapter "Color and Color-Related Objects" in Inside Macintosh: QuickDraw GX Objects.You use the
gxLongRectangle
structure to specify a rectangular subsection of a bitmap pixel image when editing bitmap parts.This section also discusses the constants and data types you use when creating disk-based bitmaps.
Subtopics
- The Bitmap Geometry Structure
- The Long Rectangle Structure
- Constants For Bitmaps With Disk-Based Pixel Images
- Bitmap Data Source Alias Structure
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