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Inside Macintosh: QuickDraw GX Graphics /
Chapter 5 - Bitmap Shapes / Bitmap Shapes Reference


Constants and Data Types

This section describes the data structures you use to create and manipulate bitmaps.

You use the gxBitmap structure to specify information about a bitmap geometry and information about how QuickDraw GX should create a bitmap shape. You also use this data structure to specify color information for bitmaps. A complete discussion of the QuickDraw GX color architecture appears in the chapter "Color and Color-Related Objects" in Inside Macintosh: QuickDraw GX Objects.

You use the gxLongRectangle structure to specify a rectangular subsection of a bitmap pixel image when editing bitmap parts.

This section also discusses the constants and data types you use when creating disk-based bitmaps.


Subtopics
The Bitmap Geometry Structure
The Long Rectangle Structure
Constants For Bitmaps With Disk-Based Pixel Images
Bitmap Data Source Alias Structure

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© Apple Computer, Inc.
7 JUL 1996




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